

If there is enough space, the game will expand the front- or backyard of a building to a maximum length of 4 cells (e.g. Example: L1 2x3 low-density residential will upgrade to: L2 2x3 or L2 2x2 or L2 2x1 low-density residential. The level 2 building needs to have the same width, and a length which is equal or smaller. This building will upgrade to a level 2 building when certain requirements are met. When you create a new empty zone, a level 1 building will spawn first (so you have to include one in your theme). It is important to understand how the simulation works: The upgrade building can be set if you want the building to upgrade to a specific building (like the same building model with a pool and solar panels).

Note that it only works when you add multiple buildings with the same zone type, level and footprint size. The spawn rate controls the chance that a building appears. There are 2 advanced options which can be controlled: There is a live preview (which can be rotated) on the right!Ĭlick on a building in the list to select it. Select a theme and add and remove buildings. You can open the Theme Manager in the 'Themes' tab. How To Add Custom Themes And Modify The Built In Themes: Theme Manager If you want to allow custom workshop assets in a district, you can either add them with the Theme Manager (see below) or check the 'Allow buildings which are not in any theme' checkbox. When it's time for them to upgrade they will level up to a building that is allowed in the district. If you redraw district's borders the buildings not belonging to district's theme won't disappear. You can check the 'Enable Theme Managament for this district' checkbox to control the theme setting for a district separately Make sure that the "European" style is enabled in the content manager styles section.īy default, districts will use the city-wide theme setting. If no theme is active for a district it will mean that any growable is allowed.īy default no theme will be activated. You can specify any number of active themes. Use 'Themes' tab to enable or disable district's themes.

Improves the building footprint selection (important for themes with only small buildings).Provides two built-in themes, 'European' and 'International'.Adds Building Theme Manager (accessible from the 'Themes' tab) where you can edit existing themes and create your own themes.The mod unlocks the panel from the start. Adds 'Themes' tab to districts policies panel where you can select a theme for a district or the whole city.
